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GamerFuzion | Metal Gear Solid: Ground Zeroes Gameplay - GamerFuzion GamerFuzion

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Metal Gear Solid: Ground Zeroes Gameplay

The Metal Gears Solid Ground Zeroes displays the Fox Engine in a new gameplay.

Metal Gear Solid: Ground Zeroes Gameplay

At the PAX 2012 we were able to see the latest on Metal Gear Solid Ground Zeroes  gameplay into action with the new Fox Engine which powers a more simple behind the scenes procedures but effective at the same time. You can see below some of the points of the Fox Engine that we are talking about and also take a look at the above video for more details.

Fox Engine Features

– Again, runs on current-gen consoles
– Has been in the works for several years
– Uses the cloud
– This allows games to be made more easily
– It’s a multipurpose engine, not genre specific
– Fox Engine could power a Silent Hill title

Metal Gear Solid: Ground Zeroes Gameplay

– Kojima said explicitly that Ground Zeroes isn’t a next-gen game
– Shown once again on a PC, but it’ll run on consoles
– 15 minute real-time demo shown at the panel
– Demo features joan baez sacco and vanzetti song being used again. Was in the credits in the end of 4
– Looks to take place in Outer Heaven
– There are FOX patches on soldiers
– Army without a nation
– From FOX, two phantoms were born
– Seamless transition from cutscenes to gameplay
– Completely open world
– No HUD shown on the screen for the demo
– Big Boss is greying, has a FOX patch in his arm
– Prone movement is back
– Hijack and drive vehicles
– Variety of vehicles in the game
– Kojima won’t say if this is Metal Gear Solid 5, but it’s a prologue
– Might be on next-gen
– “This is exactly what it should look like on PS3 and 360. But we’re working on next-gen hardware as well.”
– “This isn’t the end, this is just the beginning”
– Kojima hopes this game will achieve a feel more like MGS1

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