Although we are less than 2 months after the release of the game, Ubisoft is not yet ready to reveal the technical specifications Watch_Dogs , since Jonathan Morin, creative director behind the experience, was reluctant to delve into such details, when you questioned about the night of March 31, 2014.
“No I’m ignoring the [questions on the Xbox One] … but I answered. And I said that the resolution is still being adjusted PS4/XboxOne …”
said Morin via Twitter, with incessant questions concerning the issue of resolution and frame rate per second that is on everyone’s lips since starting the new generation of consoles.
That said, and in a somewhat suspicious, yes Morin said that the performance of the game on PlayStation 4 is very stable and constant. Besides the technical aspects, Morin ruled microtransactions for Watch_Dogs clarified that the graphic violence will be present only when necessary and that the persecutions between players can last up to half an hour, depending on the skill of each. The requirements for PC are not ready yet.
Disturbingly Ubisoft store these details, when we consider that Watch_Dogs stars in a major debate because of suspicions about graphic deteriorating course.