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TRANSFORMERS: RISE OF THE DARK SPARK Review

Transformers Rise of the Dark Spark is a strange mix between the world of video games, cartoons and the last film. with events occurring before the game Fall of Cybertron and parallel to the film Age of Extinction . Although it sounds good in concept, the way to explore the narrative runs atrociously the campaigns combining the Autobots against the Decepticons in one continuous line that puts us in the role of heroes and villains without notice or explanation. Through the 14 missions that make the story jump from one side to another.

Unlike securities with similar mechanics where we can choose to follow the story of the protagonists or adversaries separately or games open where world narrative varies according to our actions, here we will be forced to jump from one side to another losing track of what we are doing or where we stand as we move forward in the campaign.

The story revolves around a relic called Cybertron Dark Spark, a mechanism that serves as the antithesis of the Matrix of Leadership Optimus Prime having. The Dark Spark gives absolute power to manipulate space and time to whoever possesses it, and it falls into the hands of the Decepticons which begins a plot that looks increasingly blurred and confused as you move in the intricate story, which at times is becomes hollow and insipid due to poor voice acting and mediocre attempts at a cinematic storyline.

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Fortunately, the plot to some extent can be set aside if the attention on the ability to control our favorite robots while at our disposal dozens of weapons that do have an obvious effect on the gameplay focuses. Being an action adventure and shooter. Transformers: Rise of the Dark Spark will offer a wide variety of weapons and accessories that accommodate our style of play and will vary from player to player. Pistols plasma, guided rays, shotguns explosive bullets, magnetic ammo and many more options are unlocked as you advance in the game.

We can also find boxes of new equipment as we go up in level; thus, we can increase our shields, increase the power of our attacks, evade offensive and regain our health faster. All this variety in the weapons themselves is appreciated, but does not reach the level of what other games have to offer with their deep customization.

One of the most distinctive features is the dynamic switching between ground combat and air, same with the flying Transfomers that in seconds can pass to shoot low Insecticons to take off and land managers face in postmodern apocalyptic environments with dubstep music background. Changes feel quite fluid and offer an experience like few games can offer.

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The online mode available on all consoles except Wii-U and Nintendo 3DS is the best option if it is entertainment. If in any case it is difficult to follow the story in the campaign, it is best to enter the system Escalation Edge of Reality prepared for us. Although the infrastructure and the possibilities of multiplayer are not as deep as in most robust titles like Titanfall, the Escalation mode offers the chance to join three other players to fight 15 waves of enemies that are getting stronger as you move.Besides, tactical elements such as location and improvement of weapons and traps will give an effect of role-playing game that will keep you entertained for long periods, reminding the Horde Mode in Gears of War.

Sadly, the use of Unreal Engine 3 combined with poor programming of textures makes the game painful to behold. With an engine that is already a decade to old, and textures that literally take seconds to load to 100%, we will have enough disappointments to get to a new level or load a save file . The loading screens are too long and once inside will continue to see how the textures are loaded on the walls and other surfaces, which completely break the flow of gameplay and alienate us from the other elements of gameplay.

The power of the new generation is absolutely invisible in this title , and passes almost unnoticed in the context of the industry where the studio could have done so much better. The customization of weapons, the fluidity when changing between dynamic aerial combat and ground Escalation mode are the only things that saved this game from being a complete disaster. Gaming licenses are surprised, and Transformers: Rise of the Dark Spark shows the average of what we saw ten years without standing for anything special.

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