The Bureau XCOM Declassified Review will let you know what this third person strategy game is all about.
Falls is where the genesis of The Bureau XCOM Declassified . The game, which serves as a prequel to the popular strategy series, takes us back to late 1962, when the land of Uncle Sam is visited by an unexpected enemy: not the communist Nikita Khrushchev, but from the aliens about such axis and Origin. Thus, skin plays dress William Carter, a successful CIA rundown, after falling into alcoholism due to the death of his family in an accidental fire. As a member of an organization known as the Agency, the tormented character must command the mission to repel an alien invasion and hide their existence to society. Although the United States is the land of the free, has no place here that that “the truth shall make you free”. XCOM is one of the most traditional franchises in the strategy genre. In 2012, came the final installment, subtitled Enemy Unknown, which was released on both PC and PS3 and Xbox 360. Almost a year later, moon landing this reinvention of the brand, which focuses on the gender of the shooter, but without sacrificing tactical marrow saga. This is not another shooter of the bunch where we can seize the spirit leave Rambo. Rather, it is a game in which we must proceed with head and tactical foresight, if we want the torso of William Carter becomes a colander. Besides always kept safely behind cover, give orders to the two soldiers continually accompanying us. If you played at Enemy Unknown you wanting to have more impact on drones shooting, this game is a great transmutation of these ideas. Not all are shooting, as there are also some special abilities that are unlocked as you gain experience. In total, there are ten ranks, which progressively give us various powers, executed through Venn armband, an artifact that the protagonist has attached to the arm. From the beginning, we have the healing, which heals us both us and the two companions. Gradually, you unlock other tricks, such as raising the enemies to leave them suspended in the air, projecting masses calls to persecute aliens, deploy the combat drones and mind control on opponents for attacking each other. Also, we initially only ordinary weapons of the time, as the M14 rifle, shotgun or sniper rifle M1903-A4, however, as we move, we found plasma weapons whose power is delightful. There are nearly two dozen military tools. The game features a system called Battle Focus, which allows to give orders in the middle of the fray. With the push of a button on the screen displays command wheel and the action is in the background, very slow motion, to give us time to act. In addition to activating the special powers of the protagonist, this tool is used to determine what exact point we want to move fellow, what should white shoot and what special skills appropriate to use at all times. The latter is critical because it connects with an interesting class system. In total, there are four kinds of soldiers, each with a very different skills. First, is the command that can taunt enemies to get his attention, projecting waves of pulses to launch into the air and launch energy fields (offensive or defensive). Secondly, the engineer can lay mines, disperse the enemies and throw turrets. Third, the reconnaissance soldier , who is skilled in combat from afar, you can run critical shots, blend into invisibility and order air strikes. Finally, the support class can use stimulants that empower colleagues protective shield launch areas and break enemy shields. To some extent, these powers reminiscent of Borderlands 2 , and they make the races are varied, as there are only reduced to strike the trigger. In connection with the foregoing, the soldiers are five ranges of evolution, so that skills are progressively unblocked. Thus, the game improves significantly with the passage of the hours. Note that each branch has a recharge time, but the good thing is that its uses are independent. That is, if you want, you can throw all the powers of a stroke, including William Carter, what it can do much to unsuspecting passing by. The possibilities are enormous. For example, we can lay mines at crossroads, lift an enemy into the air and take the opportunity to ask for a critical shot on him. That teamwork is essential, especially to defeat the, which are by far the hardest and toughest creatures in the game. Usually, the Companion AI is quite reliable, but sometimes, you come airs suicide. So, you might, but I’ve ordered stay leaning against a hedge, a grenade lead them out and then not again properly parapetar unless we give them a new order. It’s not often, but sometimes, it happens. The Bureau XCOM Declassified to have on the payroll until eight soldiers. You can customize their appearance, their equipment and even their name, as in Enemy Unknown. It is important to have several well trained, for two reasons. First, because the soldiers are in level one barely have useful skills. Second, because the soldiers can die in combat, as has always happened in the series. Thus, if a partner was shot down and not cure will die and we will never ever use it again. So forget about sending them to war with a wooden knife. If it concluded one of level 5. The issue of mortality is important to the extent that there are four levels of difficulty. In the highest, if a soldier is killed, as much we can stabilize it so it does not die, but you can no longer continue to fight for that mission. Luckily, to level up the characters, as well as take them with us, we can ship to dispatch missions, which make progress on their own. It is interesting also that, in improving the skills of the protagonist and colleagues, there are certain branches in the tree of evolution. For example, to achieve a certain range, we may have to choose between improving health bar or aim, or have to choose between the ability to throw plasma fields or shields launched. The adventure lasts about twelve hours. There are seven major operations, which usually last a little over an hour, and several secondary, which can be shipped in about twenty minutes. It should be noted that there is no multiplayer. A competitive mode would have been difficult to accommodate strategic game system, which slows the action every few minutes, but a cooperative mode you could have sat in wonder. The technical section of The Bureau XCOM Declassified presents some ups and downs. Everything is dominated by a kind of filter that gives a vintage tone according to the time in which is set the story. As a counterpoint, enemies and some of the elements still Focus of Battle futuristic aesthetics Enemy Unknown. Generally speaking, there are three main types of scenarios. On the one hand, is the basis of the organization, we can walk freely while we’re on duty. Thus, we can visit farms as diverse as the control room, offices, nursing, laboratory or armory. On the other hand, are the rural areas, where they develop many of the missions. The character models are quite correct, although the faces a little lacking in expressiveness. As for the shootings and displacement for the coverage, it is noteworthy that everything moves quite fluently. The audio section has good tunes, especially some of jazz that sound in some radios, the style of Bioshock 2. A Shooter Game The shoot’em up genre has been one of the most recurrent over the last decade. We’ve seen salads shots here and there, to make them more insipid than water. However, 2K Games has managed to dive into the genre and extract oil from the ground as one: Borderlands and Bioshock are the greatest exponents of the political right, but also titles like The Darkness and Spec Ops: The Line have known drink of ideas and different atmospheres. In terms of gameplay, the title is growing as the hours pass, and although the story is blurred a bit in the final straight, you feel in the middle of an alien invasion.