After 14 years of existence, The Sims is stronger than ever with its fourth installment in the series. With The Sims 4, Electronic Arts takes all the experience gained over previous titles and gives us a concise game, improved and quite consistent with the time given: the social. Of course, the history of the franchise has had its ups and downs.
Many may doubt the quality of the ultimate product after the departure of the company’s creator. However, The Sims 4 is one of the most important pillars that hold Electronic Arts, beyond their sports and games developed by BioWare. In addition, after the bad luck with the launch of the latest SimCity, the publisher insisted on correcting their image and provide a more reliable game.
So what’s different in Sims 4 well we got some good news and bad news. Sims 4 does not include many of the features seen in previous installments. We won’t be seeing the pools, swimsuits, infants, or cellars. Nor witness the experience of work, school or shopping in the market as previous expansions of The Sims 3.
Avoiding the debate about whether we were going to give that content later via downloads or if they plan on selling it as DLC (as usual with EA), there is a reason behind the reduction of item with the Sims. There are only two neighborhoods within the game Willow Creek and Oasis Springs, The Sims 4 gives us a video game that Electronic Arts considered elite, with content absolutely necessary to deliver the experience they want, for as they say, ” Don’t bite off more than you can chew” .
The Sims 3 was controversial for having a good performance with a low performance computer. The biggest problem was the loading that accrued when navigating around the neighborhood in the open world. In the Sims 4 the open world disappears, and our universe again comes down to our house, with access to a few square blocks. As a result we have a game that less stress on low performing PC and now basically any computer can run the game, no matter how low the performance.
The creation of our Sim is now fully focused on its personality, to the point that the first thing we establish is its psychological aspects. Regarding the physical, it is essential to note that EA Maxis has hit the mark when it comes to make us feel in control. Farewell to bars with confusing features and attributes, Sims no longer deformed by careless editing options. Simply select one part of the body or face of our Sim we can freely pull or push to extend the volume of the eyebrows, shape the size of the eyes, add muscle or lengthen our legs, among many other options. We have complete control over the appearance of the character, and this result I making us feel like it’s totally ours. Importantly, the studio also did an excellent job of representing obesity and the different races, issues that had failed to run on previous releases.
With respect to personality, it will be steeped in the simplest and unimaginable actions taken by our Sims. Now we can directly modify the way you walk, which can range from the walking cocky to being all out depressed. We also have control over the tone voice and speech rate, which together with the rest of the available attributes makes it quite customizable.
Returning are the purposes of life, now with more categories like:. Love, food, knowledge, creativity, sport, family, fortune, nature, evil and popularity Besides offering a life purpose to our Sim previous entries, now we will be given a wide variety of side quest throughout your character’s life, if we complete them it will unlock special items that we cannot purchase with money.