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Project Spark XP and Leveling up system Tracking guide

Project Spark XP and Leveling up system Tracking guide

In our Project Spark Guide you will see some basic skills on how to keep track of XP Point and Leveling up System Guide. Project Spark is allows you to play the game and at the same time build your own maps so you can play on them or share with the community. See below the Project Spark XP and Leveling up system Tracking guide:

First you need two props, the player controlled character, and an enemy.

Player controlled prop:
Variables: Level(insert any name you want); experience to next level(again any name will do); experience (any name)

Brain:
When:once Do:Level=1
Do: experience to level=Number(a fixed value or an equation will do(for example xp to level= levelx10) I prefer the equation. 
Do:experience=0
When:experience=experience to level Do:level increment by 1 

If you chose a fixed value then you’ll have to add: 
When: level;increased Do:experience to level=New value (whatever you like).

Enemy prop:
No variables
Brain:
When:after; me; is dead Do:Player controlled prop (use the in world picker and click over the desired prop);increment by;fixed value (lets say 1)

You can add this tiles to any brain (combine them with the pre-constructed enemy and character brains and that’s it)

See also the video Guide on how to keep track of XP and leveling up:

thanks to BoatingKestrel5

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