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The Legend of Zelda: Breath of the Wild pushes the Wii U to its limits

Digital Foundry, famous for launching technical studio of video games and their graphics performance, recently discussed The Legend of Zelda: Breath of the Wild, one of the most ambitious titles in the history of Nintendo.

The end result of what we’ve seen of the game is a graphic portent if you take into account that you are using the Wii U hardware without this console is particularly powerful in its technical section. However, new levels that has only been seen in the title were achieved Xenoblade , not for nothing Monolith Studio is also present in the development of the new Zelda .

According to the results of Digital Foundry, Breath of the Wild operates with a resolution of 1280×720. Although something is criticized is the little that has softened the edges of the models, but it is something that can be corrected in the remaining 9 months to launch.

As for the frame rate, the game will be reaching 30 frames per second, which are largely stable title; however, when the game brings together many enemies or when they are starting fires, fps drop to 20. Apparently, the trick they used to maintain 30 fps as stable as possible was to lower the resolution of certain effects on the screen, according the technical report.

Finally, Digital Foundry said that although it still has some details, the reality is that Nintendo has achieved something impressive considering the technical capabilities of Wii U, and the possibility of some improvements in version officially announced this game Nintendo also says NX.

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