Forza Motorsport 5 Review brings innovation with style to the Xbox One.
The saga of Turn 10 Studios is regarded by many as the most realistic in a virtual recreation of the world of racing is concerned. Indeed, in this final stretch of 2013, it will produce a new wheel to wheel with Gran Turismo, its bitter rival. The title of Polyphony Digital will compete from the “old” generation, while the Microsoft will make from the new, which is quite an advance. The harvesting vibrational playable triggers the command , the construction of a human AI from Cloud technology or visual appearance to 1080p and 60 fps are the letters of a title that shows passion for motorsports by its four tires.
Forza Motorsport 5 is a demanding simulator, of which little is lavish in video games, more likely to tone and crazy arcade. You can configure numerous driving aids, on the line drawn, ABS, traction control or the damage, but as the more you enjoy the game is to eliminate all these facilities. If you have courage and abolishing all the assists, the car, especially if you have considerable power, becomes a runaway beast. Controlling correct skidding or wheel cross-shock is a real pleasure . By the way, as a guardian angel, always rewind.
One of the great virtues of the game is the way it squeezes the Xbox One, to get a tasty juice playable. The use of vibration triggers is impressive and no doubt it will be a mirror in which to look for all studies that manufacture speed games thereafter. Broadly speaking, both LT and RT button vibrate and shake to the rhythm of speed bumps and skids. In particular note is the resistance of the left trigger on late braking : a little to make an blocada, the feel on the tip of the left index. Although it may seem silly, that sweetens the simulation , it is very intuitive to know where the limit of the car and thus avoid the tops.
There have also been minor adjustments to the simulation . If you played the previous, remember that sometimes, there was an excess of zeal to prevent cheating. So, just get us out of the asphalt, the car slowed down tremendously, which was frustrating and often unfair. Now, we are penalized less if, by some chance, we took all four wheels off the tarmac, for example, to address a chicane pianos. However, there are restrictions. On one hand, if we try to shorten path shamelessly that old slowdown still occurs gait. On the other, if only slightly, and not shorten stopping us, what is produced is a penalty which disables the fast lap time that we will achieve in the face of online rankings. The solution is a success.
The interface has some improvements career. Previously, car damage is illustrated only with a silhouette of colors that, at first, did not say whether affect driving. Now, it has been replaced by a series of red posters jumping only if we break a piece remarkable, but not if, for example, only exchanged paint with a rival. Unfortunately, still lacking in missing crucial information in the “display”: the time differences with rivals , we can only estimate by eye, based on the field of view that we have or based on the typical map dots.
Another of the great features of Forza Motorsport 5 is its new approach to artificial intelligence opponents, from the cloud technology . By playing with the console connected to the Internet, is generated gradually adopts a model that our style of driving, depending on parameters such as taking corners, skidding, overtaking, the slipstream, G forces (lateral, acceleration and braking), the charge and the temperature of the wheels, the suspension strokes or collisions. With all the telemetry data, it is a mixture and gives rise to a Drivatar , a digital version of ourselves.
When you start playing, after four or five races, we made a first alter ego, but then syncing will gradually over tens of runs. Thus our Drivatar appears in the headings of other users ‘managed’ by the CPU and, conversely, the other players appear in our competitions. You can choose different levels of difficulty, with the added interest that if our alter ego wins races on the consoles of other users monetary rewards that garners us.
It is assumed that the system will gradually evolve and improve. For now, we have found that it is not the typical AI, as rivals go not engaged on rails like automatons, but cut chicanes slip catch when cornering, overtaking attempt is Track out … Indeed, the issue of gravel tours is perhaps too frequent. We’ve come to play with the maximum level of difficulty and, as we struggled with two other cars in the first place, we have seen plowing the grass on more than one occasion. It is hoped that, as more people connected to the server, that improves thus far, we have faced only drivatares of other journalists and developers.
Startup, Forza Motorsport 5 has 201 vehicles, belonging to 57 brands : Alfa Romeo, Aston Martin, Audi, BMW, Cadillac, Ferrari , Ford, Honda, Infiniti, Jaguar, Koenigsegg, Lamborghini, Lancia, Maserati, McLaren, Mercedes, Nissan, Pagani, Peugeot, Renault, Toyota, Volkswagen … The categories are really varied, ranging from utilitarian as, sports, or cars to Le Mans LMP1 prototypes, or Australian V8 cars of Indycar. In addition, we have included three cars Formula 1 : Lotus E21, with Kimi Raikkonen has competed this season as well as the Ferrari 312 and McLaren M23 T12, with Niki Lauda and James Hunt met in 1976 and probably you have seen in the recent film Rush .
It is true that the garage is less comprehensive than that Forza 4 or the upcoming Gran Turismo 6 , taking 1200 cars, but the number is not bad and the selection is great. What does seem very ugly is that it has announced a season pass to launch 60 cars in the coming months … Apart from that, the vehicles must be purchased based on book and can improve many of its elements, such as the engine, drivetrain, tires or aerodynamics. Also can be customized with rims, spoilers, bumpers, springs and shock absorbers, as well as paint and decorate with vinyl created for the occasion (coming, proliferate designs created by the gaming community).
It is best that the 200 cars can be seen in the way Forzavista , unlike what happened in the fourth installment, where we could just put the magnifying glass on a small selection of the garage. This kind of theater is a true visual delight, then, in addition to the body, we can see details like the headlights, tires or dashboard, along with various data and technical specifications. You can also start the engine and revolutionize to hear her moan. The downside is that the display of the engine architecture is not available in all cars (there are some in which, directly, the hood does not open).
The circuit selection is very good, and a couple of them being a revelation, like Mount Panorama and Prague. The first is an Australian circuit has a “sacarcorchos” multiple that has little to envy to Laguna Seca. The second is, without doubt, the most beautiful circuit of the game and the more nostalgic I rolled back to the heyday of Project Gotham Racing.
Paths may have had to redo trial, but it is not acceptable that we have missed many who were already in the fourth installment, especially two temples of speed and Suzuka and Nürburgring Nordschleife. The circuits are an essential ingredient in the genre of speed, and the number of fourteen Pyrrhic we really crave .
Career mode consists of 41 career clusters, sorted by categories. In total, 587 tests. It is not the use Championships with a score, but are independent careers from each other, in which the goal is to get the bronze, the silver or preferably the gold. Each category has a small introduction by the presenters of Top Gear (Jeremy Clarkson, James May and Richard Hammond), which explain various details of cars available for the test group.
Tests can play in any order , although it is almost mandatory to start with the most basic, it is necessary to amass money before acquiring the appropriate cars to participate in testing more attractive. For example, the Lotus Formula 1 costs a whopping six million credits. The money you get not only winning medals, but also in terms of aid have activated, the level of difficulty of the opponents, use rewind or affinity with the manufacturer to which the vehicle belongs you are using. By gaining experience points, badges and titles desbloquemos also to place them on our card.
Most tests are racing to use, but there are also some special events : overtaking as many cars as possible, win a test in which the asphalt is full of vehicles to a crawl, down bowling, running on a recreation of London “to the Top Gear” (with tires or posters that simulate the traffic and construction) … From time to time, have to face even the digital cousin Stig , the famous pilot of Top Gear. Is said to be his cousin because, unlike in real life, you can beat. Also custom races may raise up to fifty laps.
The online multiplayer supports up to sixteen simultaneous car and there split screen for those who want to play on the same console. Although we are playing “offline”, there are also a number of rankings obtained with the fastest laps for the rest of the community in each and every one of the events of the career mode. To prevent cheating, establishing a double classification: first, are all that have made clean laps (without going off the road, without hitting anyone and rewind) and then the other, but have better weather for a pilot “legal”. We can also download replays that other users have uploaded to the servers.
The big problem with Forza Motorsport 5 in terms of game modes is that, like its predecessors, remains committed to dismiss endurance racing . The vast majority of tests are played over a distance of between two and four turns. Although we believe a personalized session 50 turns, no tire wear and, therefore, there is no pit stops . If we want, we can go, but there is no waiting for mechanical wheels removed and replaced: the car comes to a standstill a few seconds and comes out soon. Since today there are games that have introduced to save the game in mid-career, however long it is, it would not hurt that Turn 10 Studios would decide to enter events in the image and likeness of the 24 Hours of Le Mans and the 24 Hours of Spa-Francorchamps, to name two of the most famous in the world and whose path appears precisely in the game.
The circuit architecture is easily recognizable, with buildings whose windows glow with light. Undoubtedly, the palm takes the beautiful Prague street circuit. Note that the illumination ranges and other circuits . For example, in Silverstone, the atmosphere is dominated by dark clouds, while in Mount Panorama, sports a blinding sun. In contrast, in the Czech capital, the architecture of the city leads to great contrasts of shadow and light. Around the track, there are numerous details such as helicopters move across the sky, flocks of birds, balloons, rubber chips off line or flashes in the stands. Yes, maybe you are missing something in the audience entertainment, slates times the pit wall or more commissioners at the margins of the track.
The cars, which are the undisputed protagonists also have a physical and a spectacular modeled, which can be seen, with great detail, Forzavista mode. There are five cameras to play with, but, without doubt, the most spectacular is the steering wheel, which allows to observe details such as driver’s hands reflected in the front window, depending on how sunlight is incident . Similarly, if the car has metallic paint, on the back reflected the landscape that will be left to the back (yes, but looks good, there are things like advertising arches, which disappear suddenly in a sort of “popping” reversed).
In trials, they offer multiple perspectives, you can see many more details that go unnoticed while playing like red hot brakes peeking behind the wheels or dirt on the front of the car, hit by rubber chips. What we liked least is the damage system . Exists and affects driving, but, in visual terms, is no more than some scratches and dents. In fact, we tried to reach to 300 km / h, for push the car, but the result was far from embedded in anything from a 10 km / h.
Another important aspect that we miss is the weather . In Turn 10 Studios have always insisted that they are focused on achieving the best simulation possible, but a car game should include rain effects. Codemasters has already demonstrated in their games Formula 1 it can be done. Similarly, there is no variable lighting circuits and consequently night races .