FIFA 14 Review will give you all the details on how EA attacked the this version and scored ones again.
For Series FIFA 2013-2014 season is key transition mode. It will be the debut of the franchise on next generation consoles and also will also implement a promising Ignite engine that seeks to bring great changes to the world of video games sports.
The first few minutes with FIFA 14 are unclear, since the changes are slow to be noticed and at first seem that we are playing the previous version. Over time we will be perceiving, feeling the AI now makes things more difficult, how parties are slower and how broadly the ball appears our feet freer in their movements. All these “signings” playable contribute to improve the experience and make the games more realistic, and reduce the effect of maximum importance on the speed of the players who had the much more rapid FIFA 13.
However, with certain exceptions counted as the aforementioned bound largely exploit the character of specific deficiencies of artificial intelligence than anything else, we can continue talking about FIFA AI, but these are increasingly confined to the front Offensive . In defense improvements are obvious in terms of positioning, rigor and order. In attack, however, logic problems are still there: From an unrealistic way, the rival led by “the machine” always bet on the game ends vertical to counter even to himself, renouncing any game trail midfield per village who has, and always move forward straight into the opponent’s area without opting for maneuvers ever so frequently in football today as the backward pass to oxygenate, or changes in the rival game swing.
There are two things that Electronic Arts has focused when we took the ball at his feet, and are of course the ball and the player. The best that can be said of the progress in both is that they are merely cosmetic changes, because if it is true that in both cases there is a strong visual effect in improving and Beatings maneuvers, the truth is that the best returns are for a gaming experience and to reduce the effect such as kickbacks, and force us to grow further plays at all other times.
Moreover under the bombastic “Precision Movement” lies a superlative increase th animations of athletes, both in quantity and quality. You will notice a change that only the hardcore of the series, almost like the behavior of the ball, but the truth is that if you have invested enough time in franchise titles swiftly one can perceive that all actions include best chains of movements, increased wealth and a lot of them making their debut not to bring great new things, but rather to improve how the above joined together or to fill gaps or absences which in the past could lead to some inconsistencies.
The controls in extreme circumstances are more difficult to carry out than ever, and players are becoming more in line with a naturalness and realism that no longer allows us to have the ball glued to his feet even in sprints as before, and that has earned the weight for more complex maneuvers so far as the ball itself. To take the case depending on a host of variables may push the ball first in the driving career is rather short, and perhaps in circumstances very similar with the same player and only some hue changes it will go much more further and lead to a loss.
The career mode is split between club and player, meanwhile, shows himself to reinvent the same keys as menus and interfaces to other facets of the program. Playable bases are the same as in previous episodes in both cases, and options are also nearly identical in most cases, so that except for some specific aspects also speak of maximum continuity. Is the biggest change? It is located in the part of the coach.
There are several ways to look at the players: the first is to find a man who fits what we want with the tools already common and classic filters, which will give us a series of bare names of any data not beyond the age and the position, for example. If it is a proven star or know well we can address the familiar mechanics negotiation and try to get hold of him, but in the event that your skills and characteristics are a mystery to us we entrust to one of our scouts that you take a look and, with the passage of time, we will be providing reports increasingly comprehensive to have a full profile on a few dates. If we are interested in particular features but no particular man can choose a country to explore, age and remaining time of contract and a number of features, such as acceleration, passing game, dribble, shoot shots free passes … Then we can go slowly receive reports and so obtaining a long-term knowledge through a network of scouts that can reach half a dozen and will work simultaneously.
If the race is going to be so good volume of our play off-line, all you have to do with internet, yet again the strength of FIFA 14, which is building the foundation for their ability to entertain in the game through the network and which, remember, is the first title of the new breed of sports EA Sports releases that will not go on-line . The option Clubs Pro , which lets you create a club with friends to play games 11 users Monumental against other 11 is one of the most entertaining, but the way Seasons will be one of the best assets with its careful structure of divisions and its high competitive zeal, joined the debut of Cooperatives Seasons for 2 vs. 2 with friends, promising to give great joy. But the king of popularity will be Ultimate Team, one of the great triumphs of Electronic Arts in this generation.
Graphics and Technology
On a visual level changes are so subtle FIFA 14 as in other facets playable, and again more talk about a section in which only the most hardcore of the series can glimpse real novelties substance. The game returns to have a great graphic packaging in almost any way imaginable, and makes us wait with great anxiety to the new generation of consoles to see what it is capable of achieving Electronic Arts Ignite the engine and the hardware of the new machines both short and long term.