Destiny The Taken King to have the Largest Armory EVER in Game
Destiny The Taken king Expansion to have the Largest Armory ever in game history and this includes the launch game. During E3 2015 we experience a portion of the weapons that are coming for The Taken King expansion and various maps and modes that we will be seeing in the game. What we know so far is that developers of Destiny are going to put us through an epic phase of the game, a much bigger expansion, something that we have not seen before.
Below you will see in details the types of weapons and small sampling of functional archetypes from three of the Foundries with a more diversity and heritage and gives us a different approach to it.
Design Pillars provided by Lead Artist Raj Nattam:
Hammers, not scalpelsRelatable design harkening back to a lost eraHakke is not about exciting form, it is about exciting functionA weapon’s weapon
Hakke is the instrument of the people
Tactical Analysis provided by Sandbox Designer Jon Weisnewski:
Building reliable tools built for soldiers in the field, Hakke values simplicity over intricacy. Function over flair. Hakke weapons all start with a more tightly focused band of base stats that don’t spike as high or low as other weapon families, granting a solid foundation for growing the weapon. On a Hakke talent grid you’ll see a simplified set of scopes that work best for the weapon, front-loaded perk nodes, with the stat upgrade options occupying the final column. Hakke perk selection is focused on offensive actions and combat tactics. Hakke Pulse Rifles fire a burst of four rounds with damage adjusted to match the DPS of a three round burst, meaning the pulse rounds do less individually but are equal as a group. Fire time between bursts is slightly faster.
AUTO RIFLE
Concept: Jesse Van Dijk
3D Model: Raj Nattam
SHOTGUN
Concept: Adrian Majkrzak
3D Model: Raj Nattam
PULSE RIFLE
Concept: Adrian Majkrzak
3D Model: Mark Van Haitsma
Omolon The future is what we make it.
Tactical Analysis provided by Sandbox Designer Jon Weisnewski:
Pioneers of energy weaponry, Omolon is the first foundry to experiment beyond the world of combustion ballistics. Sporting lighter ergonomic frames, Omolon weapons all start with generous base handling stats to build from. Omolon talent grids focus on behavioral perks over stat customization. Legendary talent grids are the only weapons that offer three perks: one as the first non-scope upgrade and two as a binary choice in the final column. Perk selection favors perks that are energy based and/or go beyond the weapon to interact with the wielder’s abilities or status.
SCOUT RIFLE
Concept: Joseph Cross
3D Model: Matt Lichy
HAND CANNON
Concept: Joseph Cross
3D Model: Raj Nattam
SNIPER RIFLE
Concept: Joseph Cross
3D Model: David Stammel
Suros Elegance in the face of brutality.
Tactical Analysis provided by Sandbox Designer Jon Weisnewski:
Some say the best weapon for a Guardian is the one they can customize to match their intent. Suros believes in options – weapons that can be repurposed for a variety of combat situations. Suros talent grids offer two columns of two stat perks, granting more options for changing weapon stats than any other foundry. The single behavior perk is grounded in the middle of the talent grid as a focus point for the weapon’s core potential. If you want a weapon that can flex from CQ to ranged, quick to powerful, fast handling to hard hitting all with the swap of a few nodes: SUROS.
AUTO RIFLE
Concept: Joseph Cross
3D Model: Mark Van Haitsma
SCOUT RIFLE
Concept: Joseph Cross
3D Model: Matt Lichy
ROCKET LAUNCHER
Concept: Joseph Cross
3D Model: Mark Van Haitsma