Destiny Raids, Strikes Missions and PVP Fixes Live 4-14-15
Strikes
Cereberus Vae III
- Valus Ta’Aruc’s strength has been reduced by 33%
- Reduced the number of Major combatants in the Valus Ta’Aurc fight
Dust Palace
- Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
- Dust Palace: Lowered the strength on the Psion Flayers’ shields
Raids
Vault of Glass
- Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
- Fixed a bug where splash damage could penetrate the Aegis bubble
- Shield Relic melee attacks now land Minotaurs more consistently
- Improved issues associated with walking through the teleport
Crota’s End
- Crota will now wait until fully standing before a sword attack
- Fixed a bug where the sword immediately despawned after killing a swordbearer
- Swords will now last a full 30 seconds after being picked up
PvP
General
- Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
- Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
- Fixed a bug that prevented players from receiving points for neutralizing a control zone
- Fixed a bug where capture points were not properly disabled after the game ends
- Added incremental revive timers to Skirmish and Salvage
- Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
- Stopping Power now requires Shotgun kills instead of sprees
- Target Practice now requires Hand-Cannon kills instead of sprees
- Electrocutioner now requires Fusion Rifle kills instead of sprees