BioShock 2 Infinite will bring you in slowly in the game of this new adventure and hold you throughout the entire playthrough.
Take a look at our Bioshock Infinite Review below:
TOC: Walkthrough, Voxophone Locations, Telescopes and Kinetoscopes Locations, Vending Machine Locations
Surely you’ll agree with us that the first BioShock is one of the most unique games of this generation. For many reasons. It seemed difficult for other game could ever overshadow him. But … What if the game took many of his patterns playable, polish it and we submerged dispensable in another masterful atmosphere, in another surprising plot full of twists and surprises?And so BioShock Infinite a subjective shooter very special that captures the essence of the original BioShock in many senses. Not for nothing is director Ken Levine.
Inifnite BioShock is set in the year 1912 and started when an American war veteran-turned-Pinkerton detective named Booker DeWitt gets a very special request. Some mysterious creditors require you rescue a girl named Elizabeth. “Bring us the girl and pay your debt.” demanded. Without knowing many details of the mission, Booker moves to Maine, the U.S. in a lonely lighthouse (an icon of the mystery), BioShock Infinite boots.
If the two previous installments soaking in Rapture , an underwater city hidden somewhere in the North Atlantic, in BioShock Infinite will do just the opposite. Columbia , the city that hosts the game, is a floating city on top of heaven built by the U.S. government back in 1900 as a sample of emerging technological power of this young nation. But an incident prior to the events in the game makes the authorities let go of Columbia.
Soon after launch a theocratic government dominated by the father Zachary Comstock , a figure obsessed with purity and increasingly distanced from “the bottom Sodom” as he calls it (ie, the world as we know it) . Drawing on the iconography of the American Founding Fathers, has created a deeply divided society in which ethnic minorities are increasingly displaced.There xenophobia in Columbia and we’ll see in the game.
A dystopian city an unmistakable atmosphere, a civil war … you’ve played the first BioShock and the first habréin noticed parallels. But there are many more. Besides all weapons in the right hand (pistol, shotgun, rifle, machine gun, gun …), with the left we use 8 types of energizers (which function as the original BioShock plasmids but instead of ADAM, need salts to function).
They are so similar that there is one fire, an electric (less devastating than the first), one that levitates enemies (even more like crazy here), one that allows us to invoke a flock of crows (the first was a emjambre bee), one that allows us to have enemies and turrets (in the first only worked at Big Daddy). They all have a variant form of cheating and spending can improve the Silver Eagles in vending machines (yes, there are, as in previous BioShock). And the good thing is that one of them, Possession, allows us to take control of machines without piratearlas as in previous (these mini-games when it came to tire wore a few).
Besides invigorating, Booker DeWitt has a shield that will hold a few hits before our dwindling life bar and that will automatically fill (eye, no life bar, you have to pull kits). And let’s not forget the famous skyhook , a hook that will allow us to melee strikes and aerocarriles hooked to allow us to move through neighborhoods floating Columbia jumping between barges, terraces, dirigibles
And let’s not forget Elizabeth , who joins us for much of the game a see we get release from prison. No we are going to reveal what kind of relationship we have with her. But do not worry, we will not have to worry about protecting it in combat. Far from being a hindrance, it helps (a lot) in the shootings. Besides throw ammunition, kits and salts in combat, Elizabeth will from us his special ability . She is able to open tears, portals gaps that give us different advantages in battle, as hedges, and kits weapons, machine guns of position.
The downside is that you can not choose them (we find it established) and that we can only use one at a time. But it is another resource that adds more likely if anything to the shootings. You see I can not be accused Infinite of autoplagiarse , because although exploits the duality weapons / energizers and they are (in practice) very similar to the plasmids, the battles are many additional opportunities that BioShock previous.
In terms of development, the main quest is linear as in previous BioShock , although it will have more optional tasks that we will report different rewards and, above all, learn more about the history of Columbia and its main inhabitants (through voxáfonos , audiotapes as in previous BioShock). Because exploring every corner of the city enjoying ourselves in its many details is the perfect complement to a plot full of twists and surprises (which of course we will not reveal here), but whose end (only have one) you will startle.
In addition, during the adventure will have to make some decisions that will affect the future of slightly plot. It will not be too important, but surely you replayed again apetecerá BioShock Infinite to appreciate all the details that ye have left in the first pass . And if not, will always be the 1999 mode , a more difficult challenge and specially designed for players “of those before,” in the words of Ken Levine .
The atmosphere is one of its great virtues. If the oppressive stays Art Deco of Rapture are unforgettable, wait to see the neighborhoods and buildings floating Columbia, alternating places with depressed majestically powerless underworld. Most of her scenes are truly breathtaking and manage us feel “small” (the statues, for example, has a colossal size) . If old cathedrals were built intimidate thinking they remain faithful and clear the greatness of God just inside the doorway, Infinite scenarios occurs more or less the same.
The eerie atmosphere of BioShock Infinite comes under a great technical section, which makes good use of the Unreal Engine. Scenarios full of detail, lighting effects, the fluidity with which moves all. But rather than technical, the new game of Ken Levine shines artistically. A game that will grab you from beginning and keep you on the edge with its visuals and different items to gather make Bioshock Infinite worth it.
Gamerfuzion gives Bioshock Infinite 9.2/10