Next week a new patch for Tom Clancy’s The Division will be released, so Ubisoft Massive shared some details of the changes that will balance to arms.
Ubisoft’s blog , the team said the Marksman Rifle and SMG are the combination of weapons most commonly used players at this time, which resulted in the unequal use of weapons between players.
Within the SMG, the AUG, Vector and MP5 family are the three most commonly used weapons and, according to the study, its popularity because it is weapons that can be acquired in the Dark Zone. Also keep in mind that the AUG and Vector are the most powerful submachine guns, so all players prefer.
So, in an effort to cope with the saturation of these weapons, Ubisoft will introduce the following changes to The Division .
- Submachine guns now have a critical damage bonus instead of a chance of critical damage. Now it is much more difficult to reach a critical hit so you have to choose more statistics to select the equipment if you want to take advantage of the bonus.
- Machine guns receive a bonus that increases your damage to targets that are outside the coverage by 25%.We designed the machine gun to force people to be covered and to control areas with a large magazine.
- Shotguns receive a bonus of Imbalance against NPCs. When you shoot the targets will have a great chance of them stumble and lose balance. However, this will not affect other players. Shotguns receive an upgrade to its base damage increase with the level of the weapon and a maximum of 30%.
- Assault rifles receive a damage bonus to protect enemy. This allows assault rifles are a powerful weapon in PvE situations.
- No changes were made in the bonus sniper rifles.
- Reduce the damage caused by the AUG and Vector 10%.
- Increase the minimum limit of accuracy in the M1A. When you shoot constantly, looks will grow much more than it already did before.