Sledgehammer Games operates differently than the other COD studios
Sledgehammer’s is in charge of the first-person Call of Duty advanced warfare has let it known that, the way the studio operates is unlike fellow Activision studios Infinity Ward or Treyarch.
“Activision’s independent studio model was, ‘Build the team the way you want to build it. Use the practices that allow you to build great software,’” said Condrey. “It was such a great match, and I think now you’re seeing the fruits of that labor. We’re different than any other Call of Duty studio in terms of how we operate and the culture of our space.”
That team is now made up of fresh talent as well as fellow ex-Dead Space developers, including Don Veca, who won numerous awards for his work on the moody, dynamic sound design of Dead Space.
“It was very, very difficult leaving [Visceral] but this was a great opportunity,” Veca explained. “The thing about Glen and Condrey is that you know they’re not going to fail. That’s the way that I’ve felt when I worked with them on previous games. I saw that in those guys. These guys will take us to the finish line. I have total 100% trust in them.”
We are looking forward to seeing Sledgehammer team at E3 2014.
Advanced Warfare hits Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on November 4.