Producer Learned Mistakes from Dark Souls on PC
The producer of Dark Souls II , Takeshi Miyazoe, said the company has learned from its mistakes with the first PC port of the game and promised that the sequel will run more smoothly.
During its launch in PC, Dark Souls had many problems, mainly due to falling framerate, resolution and complaints with control mouse and keyboard (although, to be fair, the control scheme of the game requires a gamepad), but various mods easily installable fans all problems solved, allowing play 1080p very easily.
Apparently, the main problem was that the Japanese public is mostly game on consoles, but decided to pleasure From Western fans and give a PC port despite his lack of experience: “The PC market in Japan is so small there were no plans to release the game on PC, but the strong request of fans in the world encouraged us to make the port the game despite our lack of experience on the platform and the need to remove it as quickly possible. ”
However, Miyazoe ensures that the company has learned from its mistakes and offer a PC experience better than the previous game, but recommend using a gamepad. He said that currently there are no plans for DLC, because they want to give the full experience in one delivery, and completely rejected the idea of implementing microtransactions:?. “What would we do? Pay per death it would be terrible We will never allow Players pay to have an advantage, “he said.