PlayStation 4 Games to be releasing so far for 2013
The PlayStation 2013 Meeting has been quite generous in showing projects for PlayStation 4, combining a good selection of games and other brand new and confirming their presence known on the new machine. Sony has not shown all their cards since then, but has sought to create a good initial impact and he did it thanks to some particularly compelling demonstrations. Take a look below at some of the games that will be releasing so far for PS4 and let us know what you think about them.
Killzone: Shadow Fall
There is no doubt that this is the big star of the night. We notice that Guerrilla and Sony had the thorn stuck in the E3 2005 and have opted to use this new opportunity to prove themselves from the first second with a real-time demonstration of a new playable Killzone game which will also launch PlayStation 4. This time there was no doubt, the outstanding demo had a strong cinematic, but this time it was real and showed the great technological leap that awaits console users after long years. There are many aspects that highlight Shadow Fall, starting with the spectacular and futuristic scenario, with buildings full of windows ready to jump into the air before the explosion that triggered the conflict, a high density of buildings that create a convincing illusion of being in a futuristic city, or things like the vibrant skies or the amount of on-screen objects. There are some really bright effects such as fire, explosions and widespread destruction of the environment, as well as some really intense part where the protagonist is hooked to the rope from a helicopter to start a chase, but not now clearly scriptado less spectacular given the richness of the environment.That game is launched and therefore a starting point, is the best presentation possible, not to mention having several months ahead to polish edges. It can be a great release for future users of the platform.
In addition to leading the architecture design of PlayStation 4, Cerny also kept an ad more personal: his return to the direction of a game with Knack. A fantastic adventure cutting and “aesthetic Pixar” where we control a nice little robot capable of altering body composition and size, bringing together small pieces that form around their bodies to form different, larger and more powerful. The designer was instrumental in the development of great games from Sony as Ratchet, Crash Bandicoot and Jak and this title seems to be a natural evolution of that class of securities: landscapes and colorful characters, a likeable protagonist and casual air, contrasting with the remarkable a game technology in which only the main character is composed of large amounts of small pieces that fall down naturally. In the demo we saw action with other elements of skill and puzzle, as when the protagonist changes its composition to be transparent and pass through a room guarded by lasers. Nice touch of variety among so gun and explosions.
Evolution Studios, the creators of MotorStorm , were one of the candidates to be present and met expectations with a new title, an IP that has been for ten years in the minds of the senior team, hoping to have the right technology to carry it out. The concept is simple: manage the most exclusive cars in the world’s most beautiful paisajs and do it in an environment that encourages and rewards teamwork, yet a social network for players willing to compete and share their experiences in a game that aims to be very realistic recreation of the cars, to the point of allowing the player to stop in the details, “touch” the surface, open their doors and, ultimately, try to reproduce as faithfully as possible the feelings of able to drive one of these great cars.
Infamous: Second Son
The fourth title in discord within internal projects Sony is also another group that was up on bets: Sucker Punch . The new Infamous looks like a turning point in the saga of Cole, with a new protagonist, new powers and a more revolutionary and anarchic in an oppressive environment where freedoms have been reduced to a minimum. The protagonist in this occasion has special abilities related to the fire, so that in the demo you can see incinerating guards or using their special abilities to escape the rush rivals. The study, from the time of Sly, has been characterized by knowing how to create titles open environment full of fun and variety, so it will be interesting to see how the concept of Infamous lead to a new level.
Besides the big budgets million titles, Sony wanted to send a message to the gallery inviting the creator of Braid, Jonathan Blow , to submit his next project: The Witness , a puzzle game in first person in a way reminiscent of Myst but with a different approach to doing things, with a greater interest in the player to explore and not get stuck because they can not work something out. With some glitches, the game will Blow a relatively free to explore, even against the weight will surely meet the expectations after what happened with Braid .
Yoshinori Ono, always with sympathy and self-confidence that characterized him, was in charge of representing Capcom this time. First announced something that seems to have become an obligation within large Japanese companies: create a new engine for the next generation: Panta Rhei, and then display the first project under this environment: Deep Down , a medieval fantasy title reminiscent in part Dragon’s Dogma, with a very high level of detail on characters, armor, monsters, environments and especially effects like fire. But even though the demo appeared icons, as shown tremendous quality raises doubts about whether what we were seeing was really a game running in real time or a “target render” to show the possibilities of Panta Rhei.
Again, Ubisoft went to an event with its remarkable Watch Dogs , this time with a new playable demo and real-time hardware PlayStation 4 . The first thing worth noting is the richness and variety of the urban environment in which we operate, with a high degree of detail in buildings and setting realistic and achieved. On the other hand, is the protagonist and his mobile phone, which can be used to perform a multitude of tasks, with things like rail traffic control, allowing trains stop running mount them and escape from a hot zone for example, options along with other mundane uses as stealing bank accounts to spy on citizens or citizens their phones.
When Metzen appeared on stage many wondered why he was one of the greatest figures of Blizzard in a PlayStation event. But it quickly became clear: the much-rumored return of Diablo III for consoles is going to produce, so that nothing like this event to give visibility to the announcement. The ARPG has had a checkered history during its existence, with loud controversy in the community to changes and ideas that have not quite work, but title remains a bestseller and that is valued. Versions will both PS3 and PS4 and may not change too much with respect to the PC version, though you may already have reactions in aggressive unfriendly Blizzard forums about this movement.
Sony has taken its time in the conference to remember and explain that now the creators of Halo also work with them on your new machine, a long show in which even spoke by video Jason Jones , the little seen co- Bungie founder, explaining the concepts behind Destiny, a 10-year project to begin to discover during this week and we are missing many pieces of the puzzle yet. The trailer for this event has been created specifically for the occasion and shown in-game scenes of what has been seen to date, making it a good opportunity to enjoy the great artwork of the study even a few seconds. Frank’O Connor and several heavyweights Bungie also showed themselves to bolster support for Sony and its new machine.