Ni No Kuni Wrath of the White Witch Review
From the union of two talents as Level-5 and Studio Ghibli comes Ni No Kuni Wrath of the White Witch a game of extraordinary beauty and great sensitivity.
The story of Oliver works almost like a musical. The opening bars are soft and upward movements, an argument with the “signature” of Studio Ghibli (who gather in very personal items, such as loss of a loved one or the existence of another world within it) and a visual style detailed rules respecting the best anime, we open the door to an RPG long and very deep.
The baton is stirred between moments of exploration, with a gigantic map, lively cities and dungeons, and fighting that are developed with a hybrid system between shifts and real time (we execute the attacks from a menu, and we must respect ” times “before acting). And, Ni No Kuni Wrath of the White Witch incorporates elements from other games in the genre. In particular, the collection of creatures called UNITE , produced by the purity of our hearts, to which we must raise.
Each character in the group ( Oliver, Estela and Jairo ) can carry three of these come together, which have special features. We can fight in our place, equip them with weapons and amulets,trinkets feed them till they evolve to more powerful forms. This aspect, which we do not have full control until late in development, gives much “good atmosphere” to the classic structure of experience points and levels of our protagonist.
But Oliver is also a magician, and has a book of spells to grow. At first we only have attacks and healing, but soon our formulaic is filled with portals to travel between the real world and the secret, bridges that appear in strategic locations, the possibility are endless.
We talked about the beauty of the scenes , whose only fault is to “conventional”. We visit cliches of the genre: enchanted forests, deserts, dungeons fire … that have their own wildlife and small puzzles that hinder our progress.
After playing for a few hours, it seems that all Ni No Kuni was run “following the manual.” And here is where its main defect, in the case of a production as ambitious, hard to find interference with other J-RPG . But do not rush, because experience significantly improved as we go. And while it may seem an easy game, I anticipate that the guardians of each dungeon us to “slog”.
The boot is a little slow, as in Dragon Quest VIII (one of the best games of the company), and development traps us not until the sixth or seventh time. Something similar happens with the plot: although appeals to our sensibilities from the first moment, the truth is it takes to reach epic dyes own RPGs. Luckily, the characters, particularly the goblin Drippy (carrying a candle in the nose and starring the funniest dialogues) yes we engage, and so does the line of sight in pastel and orchestral soundtrack by Joe Hisaishi (the usual composer Ghibli films like Princess Mononoke or Spirited Away).
The result is a game that touches our heart. Wrath of the White Witch is a sign that the Japanese role-playing genre still has much to offer, especially if you are prepared with this exquisite artistic paragraphs. Although maybe your child and intimate orientation, or style of play much more “directed” by the argument cause rejection of fans of the sword and sorcery western style.