Metal Gear Solid V The Phantom Pain will have shorter Cutscenes
Jordan Amaro, designer Kojima Productions confirmed that Metal Gear Solid V The Phantom Pain will not have as many cutscenes as the previous installments of the franchise.
This is because the company prefers to focus on the sandbox environment and allow the player to create his own story: “When you’re playing our title, we want you observe around you, use your binoculars to locate your goal and decide what to do . Do not want to see a set path, “said Jordan.
Amaro also said that Big Boss, the main character of the series, will not have many dialogues as in previous titles, since the words of the designer, “expect the narrative development of Snake either by the player’s actions.”
Just as mentioned above , this new release will be the second part of Metal Gear Solid V and takes place nine years after the events of Ground Zeroes .
Metal Gear Solid V The Phantom Pain versions have the PlayStation 3, the PlayStation 4, Xbox 360 and Xbox One Although the date is not official yet, is suspected to be ready by early 2015.