Metal Gear Rising Revengeance Review

 

This technique allows us, with the way katana , precise cuts deal to eliminate the enemies.The cyborgs normal kick can be cut, but others have to hit them several times before cutting off limbs with Zandatsu or directly cut them in half. Moreover, in this way if we cut through the marked points can wrest their repair units, which fills us with both the bar CC like vitality.There will be enemies that we will gradually cutting (first one arm, then another, then a leg) to get away with it and break it completely to steal your repair unit. It is a system that works very fast and simple, while learning to cut with the aim stick left and steal the enemy units.Besides being useful because it slows down time while we have CC bar.

 Metal Gear Rising Revengeance codec conversations

Move Like a Ninja 
Raiden has many other tools that allow you to move easily from side to side of the stage.One is the ninja career that allows us to jump platforms and obstacles at full speed with a sequence of the most fluid animations (type Assassin’s Creed). In attack also highlights the ability to mark targets enemies, so that we move around your figure. A must with bosses.Finally, our only defensive tool: the parry . Raiden can not block attacks with a call button to use, but must make a move to parry when we will attack to repel the attack and retaliate. It is as simple as pressing the direction in which the enemy is going to attack and hit normal attack. As we learn the patterns of the enemies attack and combine this with Parrys let us surprise. The system clearly benefits the frenetic pace and dynamic combat. Block is part of our attack, neither more nor less. Note that in the midst of this frenzy we have various QuickTime Event that accompany a rule without being annoying, but there is one particular (move the left stick) and a couple of specific sequences that are dispensable. 

In honor of Metal Gear
We have a large collection of secondary weapons that will help us fight large groups of enemies. Metal Gear Rising Revengeance is not just a hack and slash with knives, but there is a compendium of universal elements Metal Gear can also be used by Raiden. Smoke grenades, electrocuting grenades, rocket launchers, RPG rockets directed, boxes and barrels where hide, photography magazines to mislead the enemy … an arsenal worthy of SolidSnake which we can easily use at any time. In addition, the katana is not our only weapon melee attack. As we killing the bosses that we encounter collect your arsenal. And that goes from a large range elongated stick to a decent martial weapon ninja turtle Raphael that stretches and engages enemies, huge scissors consist of two swords or other special katana. 

 

Raiden the spy
system Revengeance works perfectly. Frantic battles, versatile and various avenues of attack. Arsenal genre classic and Additives Metal Gear universe, platforms that are overcome speed, dynamic defense system, offensive and fast-paced action. No rest. To all this is added a stealth side that wants to be a nod to the franchise from which this game from PlatinumGames. Raiden has an Augmented Reality system by which you can gain information of the enemy, who sees through walls. Also see dangers as cameras or objects that can be collected. This is only part of what gives us the Raiden stealthy . If we come back to an enemy can kill with one blow ” Death Ninja “. Quietly. We have another option: the executions. If we are at a high point, we can jump on enemies and kill them without alerting anyone.

In addition to these actions, both cartons and drums help us throw off enemies and electronic journals despistarán enemies and catch your attention. The combination of all these elements allows us to just go unnoticed while our enemies. Yes, not a system well calibrated and provides some notable errors. Sometimes we spent about two feet from an enemy hidden in a barrel and we have not seen. In other cases, the alert is short and not investigate too, turning to a high rate and staying sold. And in others we find unexplained. There are movements that are really comforting to realize in stealth, but do not expect some kind MetalGear Solid because the AI enemy is simplistic and limited in this regard.

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