Killzone Shadow Fall Review brings something we have seen before along with something we are wating to see.
All eyes are on Killzone Shadow Fall . The disappearance of DriveClub initial catalog of PS4 has left him alone as the big triple A release exclusive. Any purchaser of a new console wants to have a catalog with a game show to your friends, girlfriend, family … to show that the money invested in the machine is more than justified. And if it’s an exclusive game, the better. And … is that game Killzone Shadow Fall? We will see now.
I anticipate the basics of the plot of the game in our progress a few weeks ago. Most of the game was spent in Vektan a divided city and guarded by an impenetrable wall that separates the vektans helghast. The situation in each of the areas is very different, with differences of wealth, of the minimum conditions for a dignified life and repression, so the situation is about to explode. And indeed exploited, since the helghast decide to attack the area prosperous ISA a brutal attack.
We embody Lucas Kellan , an agent of the ISA manager to end once and for all with the Helghast threat. Along the way we meet Echo , one opponent soldier whose mission is exactly the opposite, that shows the horrible life of refugees in Vektan and war is not the solution, but perhaps the problem.
The reality, as you can imagine, is that the gameplay is not exactly diplomatic. Here, despite what he says Echo , what matters are the shots. The combat system has evolved over previous releases thanks to the inclusion of a new sparring partner, the Owl , a robot with more profits than a Swiss army knife.
Our colleague can revive, create a shield to protect us, to throw a zip for that move, hack devices enemies attack our opponents and even stunning them. This innovation completely changes the style of fighting, giving us many more options than in previous Killzone . This becomes much more apparent during online play, of which we speak later.
We also have two more skills that deserve our attention. On the one hand we can make a kind of electromagnetic scanning on-screen highlighting our enemies and points of interest (such as goals, adrenaline packages, …). The problem with this type of system is to find the balance between having a great power and its indiscriminate use. Guerrilla penalizándonos tried to fix the alert enemies if we pressed the button too long.
The problem is that no human way (or helghast ) to complete a combat zone being stealthy, or even killing melee and back to our enemies, so little we care if our opponents are put on alert. All they do is call a small group of soldiers, until we disable alarms using our robot.
The other skill is much more balanced. We can spend one of two packages of adrenaline with which you can load to slow down the action for a moment. It lasts for a few seconds and you will usually want to always have a package available for our robot to revive us, so we can not abuse it.
The rest is just as we remembered it: very good control (winning more so thanks to the precision of the analog sticks of the new dualshock 4 ), an arsenal weapons mixture on both sides, or by automatic rebuild kits and lots of spectacular. The AI of the enemies, unfortunately, is exactly as it knew, with soldiers that are more fearsome rivals by carrying weapon equipped and your aim to behave intelligently.
Online Mode
The multiplayer for 24 players , greatly increases the length of the title, not only options, but because we play really. Depending on the class you choose, support, assault or browser, we can use one or the other branches of Owl , which radically changes the way we face the battles. We can even create variations within these classes to further customize our style of play.
We also have hundreds of challenges to complete, level-ups we unlock new accessories, very complete customization of the rules of each game or 10 maps available from the start (and those arriving in the future will be completely free, either by Sony).
Leaving aside the technical issues, the bottom of Killzone Shadow Fall is too standard. Pasilleros levels are not as promised Guerrilla and Sony . The freedom for the player is almost nil, we can not make decisions that affect the story (also told us that there would be, but were supposed to be small) and we can not even decide whether to complete the phases in a more stealthy or strategic or clean shot as well labored to promise us.
The inclusion of the Owl is very interesting, although it is not something we have not seen in other games of this genre, whether also by a robot (that has been several) or special powers.
The difficulty curve is also a complicated issue. During the first 6 hours of play, lasting 9-10 the adventure, everything is extremely simple. We can fall in battle (and actually spends a lot) but always just the two resurrections can base our robot to move easily. The fact is that, without notice and without in gradual progress, the difficulty shooting in various sections, we repeat endlessly if we overcome them. Incomprehensible.
The use of the DualShock 4 , though, is total. Both sticks work luxury, the touch panel (with which we choose the skill you want to use our robot) is convenient and easy to use and we heard the voice day that we find across the stage in his microphone.
So … having said all this, what do we have left? An interesting multiplayer a technical section with great details, good control and a plot tremendously attractive despite badly told what it is. Killzone thus becomes an interesting trip, but one of those in which we know what is going to happen at all times.
Conclusion
A kind of luxury cruise where we put bracelet entitles us to free bar graphic effects, but in which the mandatory stops the predictable of the journey and feel like sheep they move through a corridor of key monuments and ends leaving us taste too familiar and something we have experienceD before.