Before he was a god, he was a man. Here’s a deeper inside look at how we are exploring a different side of Kratos, and the story of God of War Ascension.
The series of developer diaries for the last triple A are more fashionable than ever, and God of War Ascension triggers the third chapter of his documentaries Unchained . After showing the whole multiplayer mode , including details such as the positioning of the cameras or the elements of the stage , Santa Monica Studio presents this time the artistic aspect of the prequel. From House of Moves, a motion capture studio, we can see how Kratos , Lysandra and other characters brought to life by voice actors and their costumes with sensors, if we had enough with the making of the tallier live action ’From ashes’.
Once collected all the ‘fieldwork’ sequences are prepared and theatrical plot GoW Ascension by combining the work developed motion recording and sound by actors in the flesh, which is later used in the study to be filled and pixel layers ‘digital mass’.
Santa Monica Studio qualifies in the most complex and elaborate process, such as the interaction between hands, the movement of the fingers, facial expressions or speech, since the capture suits only generate the structure of the characters, while that the smaller muscles or mobility to be worked by the animators.
God of War Ascension , mythic saga prequel in the current generation, and much of the above, once again returns to PlayStation 3 with great detail in the cutscenes, whose elaborate animation can convey humanity (in some) characters by combining the screenplay with film dubbing body and naturalness of 3D models. Santa Monica Studio is honing his game in the developer diaries Unchained and ‘out muscle’ to increase our desire for the arrival of March 13, 2013 and thus investigate the origins of the saga of Kratos .