Fallout 4 Developer committed to making the game better than Skyrim
The director of Fallout 4, Todd Howard spoke about the difficulties faced in Bethesda Studio -specifically past withThe Elder Scrolls V: Skyrim – and how the evolution of the team served the development of their new game.
Given the magnitude and complexity of open world games, make a title of this kind entails the risk of leaving the door open to a myriad of bugs and, indeed, Bethesda is a specialist in this area, although studies size Rockstar also had its failures Enough remember the launch of GTA Online -.
In this regard, Todd Howard said that Skyrim left him several lessons and study is now more mature, “We probably took a month or two before we could handle it.” The director explained that the team had to decide how I would identify problems before they know why or what happened appeared at certain times.
“All we did for updates Skyrim, and all the DLC – when we gave solution, we established a new process for reviewing the content, “Howard said. “There will always be some problems.” The director said that the trick is to find a way to deal with those difficulties.
“I think we’ve gotten better at that aspect […] For us, the saved game [players] have priority. If the game is stopped, that is bad, but not as bad as the file saved someone miss.
We want to avoid this situation at all costs. We made a breakthrough, considering how things were given to Skyrim, but it was only for Skyrim. This builds on that [we learned], “he said Howard referring to Fallout 4.