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Dishonored 2 Walkthrough and Strategy Guide

In Dishonored 2 Walkthrough will provide you with the in game strategy guide that will help you get through the different missions and the different boss fights in game. Along the walkthrough will also provide you with dishonored 2 collectibles and where their locations are in the game as you advance through the gameplay. Dishonored 2 follows the story from the previous one and is focus on both characters and set 15 years after the original Dishonored, on the island of Serkonos, the game will feature two playable characters: Corvo Attano, the protagonist of Dishonored, and Emily Kaldwin, Empress of the Empire of the Isles. Each will have their own unique design and powers. Also returning is the mysterious black-eyed deity, known as The Outsider.

DISHONORED 2 WALKTHROUGH A Long Day In Dunwall Stealth Gameplay | Painting, Rune Locations

Dishonored 2 Supernatural Abilities

Corvo’s Abilities

Apart from these innate supernatural abilities, Corvo can also make use of the Heart.

Supernatural Ability Runes Mana Cost
Blink I 0 20% Teleport forward and a shorter distance upward
Blink II 3 20% Increased movement distance in all directions
Dark Vision I 1 20% See living/dead/unconscious persons/animals, their sight cones, and Corvo’s sounds
Dark Vision II 2 20% Also see resources (green) and machinery/traps (blue)
Devouring Swarm I 3 40% Summon rats that attack others and eat corpses
Devouring Swarm II 4 40% Rats attack and eat faster
Possession I 3 60% Possess rats, fish and hounds
Possession II 5 60% Also possess people (can’t make them attack or use powers)
Bend Time I 2 60% Slow time for about 12 seconds, every attack is an instant kill
Bend Time II 8 60% Freeze time (can pluck fired projectiles out of midair), slightly shorter duration than Tier I (about 8 seconds)
Windblast I 3 50% Blast back groups of foes (non-lethal), break doors, blast bolts back at foes
Windblast II 4 50% Kill foes if blown against solid objects
Vitality I 1 None More health
Vitality II 3 None Health regenerates more quickly
Blood ThirstyI 2 Adrenaline Brutal melee kill animations
Blood ThirstyII 3 Adrenaline Kill multiple foes in melee, adrenaline build up quicker
Agility I 2 None Higher jumps and less damage from falls
Agility II 3 None Faster running, climbing, and swimming
Shadow Kill I 2 None Unaware foes turn to ash when killed
Shadow Kill II 4 None All foes turn to ash when killed

Daud’s Abilities

Supernatural Ability Runes Mana Cost
Blink I 0 20% Teleport forward and a shorter distance upward. Time is stopped while aiming if Daud is not moving
Blink II 4 20% Increased movement distance in all directions
Void Gaze I 0 20% Daud can see the location of Runes and Bone Charms within a certain radius, the Outsider’s Mark on Daud’s hand will glow if aiming to a Rune or Bone Charm
Void Gaze II 2 20% Also see living beings, their sounds, their cones of sight (yellow), resources (green), and machinery/traps (blue), and Daud’s sounds
Bend Time I 2 60% Slow time for about 12 seconds
Bend Time II 6 60% Freeze time (can pluck fired projectiles out of midair); slightly shorter duration than Tier I (about 8 seconds)
Summon Assassin I 1 40% Summon a Novice Assassin to fight by Daud’s side
Summon Assassin II 5 40% Summon a Master Assassin to fight by Daud’s side
Pull I 2 20%/40% Pull can be used to lift inanimate objects, collect and pilfer items
Pull II 4 20%/40% Pull can lift bodies, living enemies are bound and can be choked out or executed
Vitality I 1 None More health
Vitality II 3 None Health regenerates more quickly
Blood ThirstyI 1 Adrenaline Brutal melee kill animations
Blood ThirstyII 3 Adrenaline Kill multiple foes in melee, adrenaline build up quicker
Agility I 1 None Higher jumps and less damage from falls
Agility II 3 None Faster running, climbing, and swimming
Shadow Kill I 1 None Unaware foes turn to ash when killed
Shadow Kill II 3 None All foes turn to ash when killed
Arcane BondI 0 None Summoned assassins can teleport and get an increase in health
Arcane BondII 4 None Assassins are able to use Pull, are immune to Bend Time, and gain Shadow Kill

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