Dishonored 2 Walkthrough and Strategy Guide
In Dishonored 2 Walkthrough will provide you with the in game strategy guide that will help you get through the different missions and the different boss fights in game. Along the walkthrough will also provide you with dishonored 2 collectibles and where their locations are in the game as you advance through the gameplay. Dishonored 2 follows the story from the previous one and is focus on both characters and set 15 years after the original Dishonored, on the island of Serkonos, the game will feature two playable characters: Corvo Attano, the protagonist of Dishonored, and Emily Kaldwin, Empress of the Empire of the Isles. Each will have their own unique design and powers. Also returning is the mysterious black-eyed deity, known as The Outsider.
DISHONORED 2 WALKTHROUGH A Long Day In Dunwall Stealth Gameplay | Painting, Rune Locations
Dishonored 2 Supernatural Abilities
Corvo’s Abilities
Apart from these innate supernatural abilities, Corvo can also make use of the Heart.
Supernatural Ability | Runes | Mana Cost | |
---|---|---|---|
Blink I | 0 | 20% | Teleport forward and a shorter distance upward |
Blink II | 3 | 20% | Increased movement distance in all directions |
Dark Vision I | 1 | 20% | See living/dead/unconscious persons/animals, their sight cones, and Corvo’s sounds |
Dark Vision II | 2 | 20% | Also see resources (green) and machinery/traps (blue) |
Devouring Swarm I | 3 | 40% | Summon rats that attack others and eat corpses |
Devouring Swarm II | 4 | 40% | Rats attack and eat faster |
Possession I | 3 | 60% | Possess rats, fish and hounds |
Possession II | 5 | 60% | Also possess people (can’t make them attack or use powers) |
Bend Time I | 2 | 60% | Slow time for about 12 seconds, every attack is an instant kill |
Bend Time II | 8 | 60% | Freeze time (can pluck fired projectiles out of midair), slightly shorter duration than Tier I (about 8 seconds) |
Windblast I | 3 | 50% | Blast back groups of foes (non-lethal), break doors, blast bolts back at foes |
Windblast II | 4 | 50% | Kill foes if blown against solid objects |
Vitality I | 1 | None | More health |
Vitality II | 3 | None | Health regenerates more quickly |
Blood ThirstyI | 2 | Adrenaline | Brutal melee kill animations |
Blood ThirstyII | 3 | Adrenaline | Kill multiple foes in melee, adrenaline build up quicker |
Agility I | 2 | None | Higher jumps and less damage from falls |
Agility II | 3 | None | Faster running, climbing, and swimming |
Shadow Kill I | 2 | None | Unaware foes turn to ash when killed |
Shadow Kill II | 4 | None | All foes turn to ash when killed |
Daud’s Abilities
Supernatural Ability | Runes | Mana Cost | |
---|---|---|---|
Blink I | 0 | 20% | Teleport forward and a shorter distance upward. Time is stopped while aiming if Daud is not moving |
Blink II | 4 | 20% | Increased movement distance in all directions |
Void Gaze I | 0 | 20% | Daud can see the location of Runes and Bone Charms within a certain radius, the Outsider’s Mark on Daud’s hand will glow if aiming to a Rune or Bone Charm |
Void Gaze II | 2 | 20% | Also see living beings, their sounds, their cones of sight (yellow), resources (green), and machinery/traps (blue), and Daud’s sounds |
Bend Time I | 2 | 60% | Slow time for about 12 seconds |
Bend Time II | 6 | 60% | Freeze time (can pluck fired projectiles out of midair); slightly shorter duration than Tier I (about 8 seconds) |
Summon Assassin I | 1 | 40% | Summon a Novice Assassin to fight by Daud’s side |
Summon Assassin II | 5 | 40% | Summon a Master Assassin to fight by Daud’s side |
Pull I | 2 | 20%/40% | Pull can be used to lift inanimate objects, collect and pilfer items |
Pull II | 4 | 20%/40% | Pull can lift bodies, living enemies are bound and can be choked out or executed |
Vitality I | 1 | None | More health |
Vitality II | 3 | None | Health regenerates more quickly |
Blood ThirstyI | 1 | Adrenaline | Brutal melee kill animations |
Blood ThirstyII | 3 | Adrenaline | Kill multiple foes in melee, adrenaline build up quicker |
Agility I | 1 | None | Higher jumps and less damage from falls |
Agility II | 3 | None | Faster running, climbing, and swimming |
Shadow Kill I | 1 | None | Unaware foes turn to ash when killed |
Shadow Kill II | 3 | None | All foes turn to ash when killed |
Arcane BondI | 0 | None | Summoned assassins can teleport and get an increase in health |
Arcane BondII | 4 | None | Assassins are able to use Pull, are immune to Bend Time, and gain Shadow Kill |