Bungie just released under their Twitch livestream the different type of weapons that are being buff or nerf this is for the hotfix 2.5.0 .2 weapon tuning that will be releasing on this coming Tuesday February 14th. In this hotfix there are many of your favorite weapons that you no longer will be able to do what you used to do during the PVE or PVP so you will have to adjust to the different type of fix that Bungie is going to provide. Some of you may like it and some of you may not like it but it overall if you like the game you will have to get used to it.
The biggest thing that we saw it was the shotguns those got Nerf pretty badly and you can no longer jump and shoot at the same time. I can say the shotgun becomes once again a shotgun that is meant to be use as shotgun so anyways let me know what you think in the comments section below and please remember to share. Below take a look at the complete list of adjustments and the different type of weapons.
Sidearms
- No changes
Shotguns
- Significantly decreased magnetism, and turned off aim assistance when firing from the hip.
- Decreased mid air accuracy.
- Removed all precision damage from shotguns.
- 20% buff to shotgun damage in PVE to make up for lack of critical damage.
- Chaperone still does precision damage.
- Aim down sight time takes 25% longer for shotguns that have the Rangefinder perk.
- Removed agility decrease when wielding a shotgun.
Pulse Rifles
- Reduced rate of fire for low impact pulse rifles (Clevor Dragon, Grasp of Malok) by 7.7% or 1 frame.
- High Caliber Rounds nerfed to do less flinch.
- Pulse Rifles across the board have had their base flinch reduced.
- Grasp of Malok and Clever Dragon have had their magazine size reduced by 6 shots. Clever Dragon magazine size reduced from 30 to 24 and 24 to 18 with Braced Frame.
- Increased rate of fire for high impact pulse rifles by 5.3%. (The Messenger, Spare Change)
- Pulse Rifles have had their in air accuracy increased.
Auto Rifles
- Increased base damage of low rate of fire auto rifles (Suros Regime, Shadow Price)
- Increased critical multiplier from 1.25 to 1.3
- Auto Rifles have had their in air accuracy increased.
Hand Cannons
- Significantly increased initial first shot accuracy. (Year 1 values)
- Reduced base range by 5 meters. (Affects aim assistance, damage drop off)
- Currently at max range your hand cannon damage gets reduced by 50% your max damage. It will now do 33% of the base damage past the intended range.
- No changes were made for bloom on spamming shots. (You still have to pace your shots)
- High Caliber Rounds now affects Hand Cannons.
Scout Rifles
- Scout Rifles have had their in air accuracy increased.
- High Caliber Rounds now affects Scout Rifles.
PVP
Special Ammo Changes
- Players start matches with special ammo, but you now lose ALL ammo upon death.
- Special crates spawn every 60 seconds.
- Reduced radius for special ammo drops for teammates when you pick up ammo from 100m to 75m.
- Players only start with special on the 1st round in Elimination.
- Invective and Icebreaker not affected.
- Sidearms still spawn with ammo upon death.