Lots of fans have been asking about the possibility of a PC version of Destiny, but Bungie has come and said that getting the game on the four consoles is already a big enough challenge.
“The truth is it’s not that simple,” design lead Lars Bakken told Eurogamer during a recent studio tour.
“I wish it was that simple. It’s pretty complicated. That doesn’t mean it can’t happen in the future, it just means it won’t happen right now. The console SKUs are really important for us and that’s what we’re focusing on,” Bakken continued. “We’re doing it all internally ourselves. That’s a huge endeavour. That’s not something we’ve ever done before.
“So when I’m playtesting and I’m trying to play PS4, Xbox One, Xbox 360 and PS3, that’s a lot of work. Adding another thing on there is just crazy. It’s crazy to think of right now.”
Bungie COO Parsons also chimed in, speaking with EuroGamer saying:
“I think four platforms on day one is a lot, considering we’ve been a one platform team for a very long time,” he said. ”What is also true is that, as you might imagine, we’re all hardcore PC players. We play everything. It doesn’t matter if it’s a phone, PC or console, we play it. And there are 500 people up there. So we care a lot about the PC. But this is a huge and ambitious project for us, and just getting it on one console would be a momentous challenge. Getting it on four on the same day is something we’ve never even tried before. We wanted to get it right, and we didn’t want to add in tones more risk.”
“It is not nearly as simple as you think,” he said. “It is one central world no matter what the platform, and so that requires lots of intensive thought. Frankly, it’s not a thought we can spend time thinking about right now. Just building up the game and putting it across generations of platforms, and working on platforms we’ve never worked on before with the PlayStation 3, these are very big challenges. I’m thankful we have the engineering team we do.”
At the end, Parsons also added:
“I look forward to our future conversations around PC,” Parsons said, cryptically.
“We love the PC. We hear it too. We ask the question of ourselves.”