The matchmaking of Black Ops 2 will take into account the lag between players.
The head of the online aspect of Call of Duty: Black Ops 2 , David Vonderhaar, has confirmed that bet for a new system of matchmaking that takes into account only the values of latency & ping between users, leaving aside the search criteria territory. Check out the video below explaining it more in detail.
Without giving further details, the creative Treyarch has said through his Twitter profile that next week will provide more data on the topic. Warfare 2 will be released on PC, Xbox 360 and PlayStation 3 next November 13. A Wii U version will also be available with the new Nintendo console on November 30.







