There were 75 Xbox One prototypes before a decision was made.
As part of a column dedicated to the Xbox One designer, Carl Ledbetter on the Microsoft website, it was revealed that the console began to be created in 2010. It was also reported that the platform had 75 prototypes, while the new 100 and Kinect control proved most difficult to realize with 200 models. “We were extremely careful.” Explained precursor also scroll wheel mouse.
We were trying to break down barriers, to do something new and inventive, but the stakes that we also care.’s Why there was so much at stake is that people really are very important to Xbox.” Said industrial designer , who also confirmed the codename of the project in 2010: Durango.
Needless to say, despite his extensive experience in Microsoft, for Ledbetter this was not an easy task: “There was this enigma when it comes to satisfying the desires of the players enthusiasts and fans of Xbox, and at the same time allow Xbox appealed to new people.
Ledbetter said that the console should be stylish and unobtrusive, but control could remain the same, it was one of the strengths of the Xbox 360 design. “We never asked for improvements. People was a bit apprehensive in the sense that it was a good control, so why change it.” Today we know that the new command respects the original look but incorporates 40 amendments, ranging from the D-pad to the battery compartment and vibration. Ledbetter did line to buy the Xbox Release One night in Seattle even though Microsoft surely gave one special edition.